About me

Since I started working with games, I grew passionate about designing and prototyping features, mixing my experience as a programmer and game designer. What I love to do is to work as a technical game designer, working with game systems and ensuring that ideas are prototyped fast and validated before involving production.

I am a systemic person. I understand the product lifecycle and its various stages throughout the company. I’m always able to communicate well to all levels of the organization, rekindling the connection among key players around the company in order to improve morale, product delivery and customer satisfaction.

I’ve worked with several technologies like ActionScript (and AIR), Javascript, Objective-C, Unity C# and Lua.